Keep the game's procedural terrain, inject your RustEdit monuments and roads straight into the .map, and host it in one click — no hand-placing, every wipe.
Built by reverse-engineering the actual Rust .map container — your terrain and untouched data survive verbatim.
Attach an addon to a monument and it follows that monument's exact position and rotation on any seed — automatically, on every copy.
Terrain stays procedural; monuments merge into the prefab list.
Merge RustEdit roads & rivers — nodes transform with your placement.
Every prefab hash resolved to a readable name, and a rendered top-down preview of any base map before you touch it.
Reads/writes the current format, preserving the v10 header intact.
Every output gets a public URL for server.levelurl.
Drop in a procedural base map plus your RustEdit monument and addon maps.
Choose offset or anchor placement, toggle roads, save it as a reusable config.
Apply to any base map and copy the levelurl straight into your server.
Open the panel, upload your maps, and generate a hosted level in a couple of minutes.